F.Godmom 4.0 (1992)
The last shareware release, with graphics by Tom Hall and Adrian Carmack of id Software. Some crabs were taken out of the early levels.
PLAYA game of magical mayhem from Soggybread Software
The 1991–92 DOS shareware puzzle game, rebuilt for the browser from the original program.
The last shareware release, with graphics by Tom Hall and Adrian Carmack of id Software. Some crabs were taken out of the early levels.
PLAY
John Blackwell's original artwork and the original fifty levels, with every crab still in place.
PLAY
The bonus disk mailed to players who registered at the $10 or $20 level, with fifty new puzzles, their own warp level, and the hints John Blackwell wrote for them.
Build your own levels from the original pieces, play-test them, and send a link so someone else can play them. It opens and saves the DOS editor's FGSCREEN.DAT files.
A fresh level every morning at 8:00, easy on Monday and getting harder through the week. Sign in and every try goes on the family scoreboard: who solved it first, fastest, with the fewest tries, scans and zaps.
Levels the family made in the editor and shared, with the name of whoever designed them. Choose whose levels to play, or copy one into your own editor to change it. Share yours from the editor after signing in with your name and 4-digit code.
You are a member of the elite Fairy Godmothers' Corps. Fifty of your fellow godmoms are caught in a dimensional trap, and you must free them by clearing fifty levels.
On each level, collect seven pennies. The exit door appears when you have them. Grab the key and walk through the door.
Your only tool is a wand of transformation. Scan an object to copy its pattern, then project that pattern onto another object to turn it into a copy for five seconds. Turn a brick wall into a ladder and walk through it, or turn a crab into a ladder and climb it. Iron can't be changed.
Watch out for the three crabs. They are stupid and afraid of heights, but one touch is enough. If two objects end up in the same place, reality tears and everything nearby implodes.
Stuck? Press Esc and ask for a hint. Every level of the original fifty can be solved. The warp door is left for you to discover.
| Arrow keys | walk and climb (two arrows, or Home/PgUp/End/PgDn, for diagonals) |
| Ctrl or Z X C V B N M | scan a pattern into the wand |
| Space or Alt | project the wand pattern |
| Esc | menu: rules, hints, save/restore, settings |
| P / F4 / F7 / F8 | pause / restart level / crab speed / sound |
| S / R | save / restore (stored in this browser) |
| ! | the boss key |
On a phone or tablet, on-screen controls appear under the game.